Work with me
Let's make your idea playable.
I make small browser games that carry a message. They open from a link on any phone, take a minute or two to play, and end with something people want to share. I work with brands and agencies, NGOs and campaign teams, and anyone with an idea worth playing.
01 / What I make
Six ways to work together
- 01
An awareness game
A one-minute game that makes a public message stick: road safety, health, money, climate. It ends with a share card that carries the message further.
- 02
A branded mini-game
A short game made for your campaign, played from a link, a QR code or a social post. Nothing to download.
- 03
A playable campaign page
A one-minute game on your own site that ends in a coupon, a sign-up or a share card.
- 04
A spot in Baper Rasta
Your name on the game’s roadside billboards, the sides of its buses, or its sponsor slots, for a week or a month.
- 05
A leaderboard or contest
A weekly board with your prize, so people come back to play and bring their friends.
- 06
Your own idea
A product to explain, a cause to push, a story to tell. Bring it, and I’ll find the game in it.
A few ideas, to show the range
Health awareness
Larva Hunt
Find the standing water hidden around a Dhaka flat before the mosquitoes hatch. Sixty seconds. The end card shows the three spots people forget most.
Road safety
Cross Safe
Get a schoolchild across a busy road using the footbridge, the zebra crossing and the signal. Shortcuts look faster, and they always cost you.
Brand campaign
Rush Hour
Deliver lunch across the city in a minute for a made-up delivery brand, dodge the jams, and finish with a coupon and a share card.
Sketches, not finished games. Each would go from a brief to a playable link in two to four weeks.
02 / Why a game
People choose to spend time with it
An ad asks for a second of attention. A game can hold people for minutes, and the good ones get passed on. Here is what Baper Rasta did in its first two weeks, with no ad budget.
- players
- 617,438
- minutes per player
- 12.8
- shares
- 59,718
- played on phones
- 84%
That was one game, so I won't promise the same numbers for yours. What I can promise is care: a game that loads quickly on cheap phones, works inside Facebook's own browser, and ends with an honest report of how it did.
03 / How it runs
From a brief to a playable link
- 1
The brief
Your goal, your audience, your dates, and what success looks like.
- 2
A concept
In a few days: the idea, a sketch of the game, and how it will spread.
- 3
The build
Two to four weeks, with a playable link you can try along the way.
- 4
Launch
A link that works in any phone browser, including the one inside Facebook.
- 5
A report
Afterwards, a short report: players, plays, time spent and shares.
One point of contact from start to finish: me.
04 / Brand safety
Loud satire is one thing. Your campaign is another.
Baper Rasta is satire, and it's built to be loud. Work for a brand or a campaign is different. It's built to your tone, with no politics, no violence and nothing that punches down. You sign off on every word and every picture before launch.
05 / Questions
What people ask first
- What does it cost?
- Rates on request. It depends on what we make and when it needs to be ready.
- How long does it take?
- A spot in Baper Rasta: a few days. A new game: two to four weeks from the brief.
- Where does it run?
- In any browser, phones first. Share it as a link or a QR code, or put it on your own site.
- What about players’ data?
- Privacy-respecting analytics only, with the numbers shared in the report. No personal data is collected unless the campaign needs a sign-up, and then only with your consent text.
06 / Contact
Tell me about your idea
A few lines are enough: what you want people to know or feel, who they are, and when it needs to be ready. A good idea with no budget yet is welcome too.