Work with me

Let's make your idea playable.

I make small browser games that carry a message. They open from a link on any phone, take a minute or two to play, and end with something people want to share. I work with brands and agencies, NGOs and campaign teams, and anyone with an idea worth playing.

01 / What I make

Six ways to work together

  1. 01

    An awareness game

    A one-minute game that makes a public message stick: road safety, health, money, climate. It ends with a share card that carries the message further.

  2. 02

    A branded mini-game

    A short game made for your campaign, played from a link, a QR code or a social post. Nothing to download.

  3. 03

    A playable campaign page

    A one-minute game on your own site that ends in a coupon, a sign-up or a share card.

  4. 04

    A spot in Baper Rasta

    Your name on the game’s roadside billboards, the sides of its buses, or its sponsor slots, for a week or a month.

  5. 05

    A leaderboard or contest

    A weekly board with your prize, so people come back to play and bring their friends.

  6. 06

    Your own idea

    A product to explain, a cause to push, a story to tell. Bring it, and I’ll find the game in it.

A few ideas, to show the range

  • Health awareness

    Larva Hunt

    Find the standing water hidden around a Dhaka flat before the mosquitoes hatch. Sixty seconds. The end card shows the three spots people forget most.

  • Road safety

    Cross Safe

    Get a schoolchild across a busy road using the footbridge, the zebra crossing and the signal. Shortcuts look faster, and they always cost you.

  • Brand campaign

    Rush Hour

    Deliver lunch across the city in a minute for a made-up delivery brand, dodge the jams, and finish with a coupon and a share card.

Sketches, not finished games. Each would go from a brief to a playable link in two to four weeks.

02 / Why a game

People choose to spend time with it

An ad asks for a second of attention. A game can hold people for minutes, and the good ones get passed on. Here is what Baper Rasta did in its first two weeks, with no ad budget.

players
617,438
minutes per player
12.8
shares
59,718
played on phones
84%
21 October 2026 to 2 November 2026, from Google Analytics. Dhaka had the most players, then Chattogram, Khulna, Rajshahi and Sylhet; about 88% were in Bangladesh (31 October 2026).

That was one game, so I won't promise the same numbers for yours. What I can promise is care: a game that loads quickly on cheap phones, works inside Facebook's own browser, and ends with an honest report of how it did.

03 / How it runs

From a brief to a playable link

  1. 1

    The brief

    Your goal, your audience, your dates, and what success looks like.

  2. 2

    A concept

    In a few days: the idea, a sketch of the game, and how it will spread.

  3. 3

    The build

    Two to four weeks, with a playable link you can try along the way.

  4. 4

    Launch

    A link that works in any phone browser, including the one inside Facebook.

  5. 5

    A report

    Afterwards, a short report: players, plays, time spent and shares.

One point of contact from start to finish: me.

04 / Brand safety

Loud satire is one thing. Your campaign is another.

Baper Rasta is satire, and it's built to be loud. Work for a brand or a campaign is different. It's built to your tone, with no politics, no violence and nothing that punches down. You sign off on every word and every picture before launch.

05 / Questions

What people ask first

What does it cost?
Rates on request. It depends on what we make and when it needs to be ready.
How long does it take?
A spot in Baper Rasta: a few days. A new game: two to four weeks from the brief.
Where does it run?
In any browser, phones first. Share it as a link or a QR code, or put it on your own site.
What about players’ data?
Privacy-respecting analytics only, with the numbers shared in the report. No personal data is collected unless the campaign needs a sign-up, and then only with your consent text.

06 / Contact

Tell me about your idea

A few lines are enough: what you want people to know or feel, who they are, and when it needs to be ready. A good idea with no budget yet is welcome too.